‘DeResFX.Kill(KarmaPhysics < Elvis)’ (2004) by Brody Condon
Karma Physics < Elvis is a modification of the bloody science fiction first person shooter computer game Unreal 2003. When plugged into a projector/moniter and power, a small custom pink computer automatically starts and displays the work. The viewer is pulled slowly through an infinite pink fog filled with floating, twitching bodies of Elvis Presley. The convulsions of Elvis are controlled by the original game’s Karma Ragdoll real-time physics system – generally used to simulate the physical dynamics of game character death.
This video shows the reconstruction of an urban landscape in the late 1970s. In constant twilight, two towers converse in a strange code through the light from their windows, produced by the winking of television monitors.
Sorry about the quality, but be sure to watch through the end of the video.
Helmut Dick‘s ‘Salad-field as big as a skyscraper’ (2001)
The field was situated in Gropiusstadt, Berlin-Neukölln, one of the biggest skyscraper settlements in Germany. The crops were gathered by neighborhood residents.