Tag Archives: action


Rich Juzwiak

“I’m not here to make friends” by Rich Juzwiak


Hennesy Youngman

Talking about creative blocks… Hennesy Youngman on Bruce Nauman.

If you need to know more about Post-structuralism, click to see Hennesy explain it.

Read More »


Gareth Long

garethLong_workInProgress

Gareth Long, ‘Work in progress’

Made as part of a suite of works foregrounding the mechanisms of artistic production. A looped depiction of the cartoon character Daffy Duck, seemingly locked in the throes of ‘writer’s block’, it points with humour to the sincerity and anguish of the creative process.


Sophie Eagle

‘Collapse (Endless Column)’ by Sophie Eagle


David Herbert

vhs1

David Herbert, ‘VHS’ (2005

A giant copy of a VHS-version of ‘2001: A space odyssey’ made out of foam, plexiglas and latex paint.


Rineke Dijkstra

A video from what I think is the series ‘The Buzz club’, by Rineke Dijkstra


Brian Bress

‘Rock your body’

‘Note to self’

and ‘Brainquest’ by Brian Bress

Do check out his website for more of his weirdly great videos.


Michiel van der Zanden

‘Pwned paintings #2’ (2008) by Michiel van der Zanden


Brody Condon

condon-KarmaPhysics-Elvis

‘DeResFX.Kill(KarmaPhysics < Elvis)’ (2004) by Brody Condon

Karma Physics < Elvis is a modification of the bloody science fiction first person shooter computer game Unreal 2003. When plugged into a projector/moniter and power, a small custom pink computer automatically starts and displays the work. The viewer is pulled slowly through an infinite pink fog filled with floating, twitching bodies of Elvis Presley. The convulsions of Elvis are controlled by the original game’s Karma Ragdoll real-time physics system – generally used to simulate the physical dynamics of game character death.

elviscomp

Click for the video.


Donna Conlon

conlon-urbanphantoms

conlon-urbanphantoms3

Two stills from Donna Conlon‘s video ‘Urban Phantoms’ (2004)

Click here to see the video.